AECT Standard 1: Design

I have focused my graduate studies on the topic of teaching financial literacy and money management to various audiences. Two of the following work samples demonstrate design mastery by integrating learning theory, instructional strategy, academic research, and learner characteristics to help learners reach the knowledge goal of financial literacy. The final example focuses on professional development for teachers, with a design that incorporates the tenets of adrogogy to build sustained knowledge that can be incorporated in to the classroom.

Work Samples

The Role of Digital Game-Based Learning in Teaching Financial Literacy to Young Adults: I prepared this final project for IST5003, Foundations of Instructional Technology (2008). Through an academic research paper (PDF) and the PowerPoint presentation (below), I presented a social constructivist approach to teaching financial literacy, and used academic research to debate the positive and negative aspects of using digital games to teach.

Budget Basics Curriculum Unit: I created a series of five technology-based financial literacy lessons for third grade learners (summarized in the presentation below) as part of a final project for IST 5323, Concepts of Teaching and Learning (2011). I also prepared an academic paper that explained the curriculum unit's foundation in learning theory based on Piaget, Vygotsky, and Gardner (PDF).

Social Media Tools for Teachers: As part of a group project for IST 5383, Technology Training/Management in Education Systems (2011), I co-designed a professional development proposal for teachers interested in learning how to incoporate social media tools in the classroom based on social constructivist theory (PDF of academic paper). Following the Understanding by Design model, my group developed a website and outlined a training plan rooted in theory on adult learners.

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